Neo Unleashed is the first set of cards publicly released for the NeoCatics Bit Cards game. This is our BETA set!
Cody 01
HP 120
Base: {UnderCat}
If > This battler is lower than the target battler:
Then deal 60 DMG to the battler
> Else
Deal 20 DMG to the battler
cody|01|NU
Cody 01
HP 120
Base: {UnderCat}
If > This battler is lower than the target battler:
Then deal 60 DMG to the battler
> Else
Deal 20 DMG to the battler
cody|01M|NU
Cody 01
HP 120
Base: {UnderCat}
If > This battler is lower than the target battler:
Then deal 60 DMG to the battler
Else > Deal 20 DMG to the battler
cody|01L|NU
MewVA 02
HP 140
Base: {Aoura Voice}
Select a friendly battler
Heal 40 HP to the battler
If > no battler can be healed. then do 20 DMG
mewva|02|NU
MewVA 02
HP 140
Base: {Aoura Voice}
Select a friendly battler
Heal 40 HP to the battler
If > no battler can be healed. then do 20 DMG
mewva|02L|NU
Blep 03
HP 160
Base: {Zap Hammer}
Flip a coin
If > Heads: Then the targeted battler is stunned.
If > Tails: Deal 20 DMG to the targeted battler.
blep|03|NU
Blep 03
HP 160
Base: {Volt Hammer}
Flip a coin
If > Heads: Then the targeted battler is stunned.
If > Tails: Deal 20 DMG to the targeted battler.
blep|03M|NU
NobelMew 04
HP 240
Base: {Ally Guard}
Select a friendly battler
If > the targeted battler has DMG dealt to it next turn negate 40 DMG from the target and this battler takes 40 DMG.
If > There are no other friendly battlers deal 40 DMG
nobelmew|04|NU
Purdozer 05
HP 200
Base: {Rage Run}
Based on battler position from left to right
Roll a dice
Deal 40 DMG to the battler in the position the dice rolled on.
purdozer|05|NU
Ninpur 06
HP 140
Base: {Swift Paws}
Flip a coin
If > heads: then deal 40 DMG and this battler cannot be targeted by the battler next turn.
If > tails: deal 20 DMG
ninpur|06|NU
NekoMancer 07
HP 120
Base: {Scythe Cut}
Deal 20 DMG
If > Another friendly battler has attacked that battler. Then deal +20 DMG
nekomancer|07|NU
NekoMancer 07
HP 120
Base: {Scythe Cut}
Deal 20 DMG
If > Another friendly battler has attacked that battler. Then deal +20 DMG
nekomancer|07P|NU
Eletickity 08
HP 180
Base: {Zappy Paws}
Select a battler
Flip a coin
If > Heads: Then deal 20 DMG to that and another battler
If > Tails: Deal 40 DMG to the first battler
electikity|08|NU
Monpur 09
HP 140
Base: {Quick Swipe}
Flip a coin
If > Heads: Deal 20 DMG
If > Tails: Deal 40 DMG but gain no coins
monpur|09|NU
Hapur 10
HP 180
Base: {Alarming Melody}
Deal 20 DMG to a battler
if > that battler is attacked by a friendly this turn then they deal +20 DMG.
hapur|10|NU
Hapur 10
HP 180
Base: {Alarming Melody}
Deal 20 DMG to a battler
if > that battler is attacked by a friendly this turn then they deal +20 DMG.
hapur|10M|NU
Hyper {Last Stance} H01
If > This battler is 60 HP or under Then: deal 80 DMG to the targeted battler Else > Deal 40 DMG to the targeted battler
HRC|H01|NU
Hyper {Data Swap} H02
The targeted battler now has this battler HP and this battler has the targeted battler HP
HRC|H02|NU
Hyper {Mystic Drain} H03
Deal 60 DMG and then heal 40 to this battler.
If > This battler is at max HP then this does +20 DMG
HRC|H03|NU
Hyper {Grand Pur} H04
For each opponent battler
Deal 40 DMG and Heal 40 HP to any friendly battler.
HRC|H04|NU
Hyper {Zap Hammer} H05
Flip a coin
If > Heads: deal 40 DMG
and stun the target
If > Tails: Deal 60 DMG.
HRC|H05|NU
Hyper {Turret Wave} H06
Flip a coin for all opponent battlers
based on position from left to right
If > Heads that battler is stunned and takes 20 DMG
If > Tails then that battler takes 40 DMG
HRC|H06|NU
Hyper {Charging Shield} H07
Deal 60 DMG and next turn this battler resists
40 DMG from any opponent battler.
HRC|H07|NU
Hyper {Our Fortress} H08
On the next turn
All friendly battlers resists 60 DMG
this battler can not attack next turn
HRC|H08|NU
Hyper {Demolition Dozer} H09
Select a opponent battler.
If > There is a Recode or Tool card on that battler.
Then discard all attached cards. Deal 40 DMG for each card.
If > There are no attached cards. Then your opponent player shuffles their hand
and places it face down and you pick 1 card to be discarded. Deal 20 DMG
HRC|H09|NU
Hyper {Stored Fury} H10
For each 20 DMG this battler has taken
Deal 10 DMG to a battler who has attacked you last turn.
HRC|H10|NU
Hyper {Dual Blade} H11
Select 2 battlers
The battler with the most HP takes 40 DMG and the other takes 20 DMG
HRC|H11|NU
Hyper {Sneaky Ambush} H12
Select 2 battlers
The battler with the most HP takes 40 DMG and the other takes 20 DMG
HRC|H12|NU
Hyper {Down Under Ally} H13
After this activates >for each turn after this turn.
Select a opponent battler to deal 10 DMG to.
If this battler is hit then it will take 10 less DMG and deactivate this minion.
HRC|H13|NU
Hyper {Divine Summon} H14
If > A friendly battler was defeated. Then select a battler from the discard
to return onto the battlefield with half HP.
This does NOT undo the objective point and they are also NOT worth a objective point
when knocked out and will not be able to be resummoned in this game!
HRC|H14|NU
Hyper {High Voltage} H15
Deal 80 damage and stun.
This battler takes 40 DMG
HRC|H15|NU
Hyper {Current Wave} H16
Deal 40 DMG to all opponent battlers.
This battler takes 20 DMG for each battler hit.
HRC|H16|NU
Hyper {Expended Resources} H17
Deal 40 DMG to all opponent battlers.
This battler takes 20 DMG for each battler hit.
HRC|H17|NU
Hyper {Purfect Charm} H18
Deal 40 DMG and get a extra 2 Cato Cash
HRC|H18|NU
Hyper {Focus Song} H19
Select a friendly battler.
They are unable to target this turn and next turn deal +60 DMG.
This has to be used before other battlers use their turn.
HRC|H19|NU
Hyper {Beats of War} H20
This battler takes 20 DMG for each friendly battler
and each friendly battler does +40 DMG
HRC|H20|NU
Base {Kitty Play} B01
If > This battler is under 60 HP
Then deal 40 DMG and you can not be targeted by the battler next turn
Else: Deal 20 DMG
BRC|B01|NU
Base {Absorb} B02
On the next turn If this battler was attacked
Heal 40 HP(to this or any friendly) for each attack that targeted this battler.
BRC|B02|NU
Base {Bit Trap} B03
On the next turn > When this battler is attacked
the battler attacking takes 40 DMG
and they can‘t use the same attack
next turn
BRC|B03|NU
Base {Shield Throw} B04
Deal 60 DMG
On your next turn > This battler can not resist DMG
BRC|B04|NU
Base {Blind Rage} B05
Deal 60 DMG to the last battler that attacked you.
You also take 20 DMG
BRC|B05|NU
Base {Kitty Shuriken} B06
Flip a coin until it's Tails
Then > For every Heads deal 10 DMG
BRC|B06|NU
Base {Bleeding Edge} B07
If > The battler has taken DMG.
Then deal 20 DMG for every 40 DMG that battler has taken
Else > Deal 20 DMG
BRC|B07|NU
Base {Shock back} B08
Select a opponent battler
If > they where stunned during their turn. Then deal 60 DMG
Else > Deal 20 DMG
BRC|B08|NU
Base {Soft Paws} B09
Deal 20 DMG and gain a extra a Cato Cash
BRC|B09|NU
Base {Screeching Sound} B10
Deal 40 DMG
Flip a coin
If > Heads: the battler is stunned
BRC|B10|NU
Power FinderC01
Discard a card and look in your console deck for a
Hyper or Base Recode card. Then shuffle.
CC|C01|NU
Recycle BinC02
Discard a card and draw 2 cards
-0-RIVERCC|C02|NU
Error 500C03
This must be played before anything else. When this card is played
all moves on all battlers are disabled for your current turn and the opponent's next turn.
CC|C03|NU
RebootC04
Discard your hand and draw 4 new cards from your console deck.
-0-RIVERCC|C04|NU
Emergency MaintenanceC05
Remove a Recode attached to a battler.
Then look in your deck for a tool card and attach it.
CC|C05|NU
VirusC06
When this card is played. On the other player's next turn.
If they use a console card. Then the other player must
shuffle the rest of their hand and you pick one to be discarded.
CC|C06|NU
System OverloadC07
For each player's next turn only Base moves can be used.
-0-RIVERCC|C07|NU
Disk RecoveryC08
Pick up to 2 cards from the discard pile plus
2 cards from your discharge pile and shuffle them back into your deck
CC|C08|NU
Hyper ChamberT01
When the battler this tool is attached to Recodes a hyper move,
tick it down 1 and discard this tool card.
TOOL|T01|NU
HologramT02
This battler avoids being targeted one turn.
Afterwards this card is discarded and next turn this battler does 40 DMG less
TOOL|T02|NU
Final ByteT03
If > the battler this is attached too has 40 HP or above.
Then if a attack would KO this battler. Set this battlers HP to 10. Discard this tool card.
TOOL|T03|NU
Base64T04
The next Base move done by this battler deals +20 DMG
-0-RIVERTOOL|T04|NU
ReallocateT05
When the battler this is attached too uses an attacking move.
Take 40 DMG and deal +40 DMG
TOOL|T05|NU
Base SwapT06
Make the currently Recoded Base the battlers main base.
Until this tool card is removed.
TOOL|T06|NU
Quick RepairT07
As long as this tool is attached to a battler.
At the beginning of your turn heal 20 HP to the battler.
TOOL|T07|NU
Stun CatcherT08
When the battler this tool is attached too gets stunned.
The stun is taken off and the battler takes 20 DMG.
Then discard this tool.
TOOL|T08|NU