Neo Vengeance the newest set featuring the Vengful Viruses expansion
Cody 01
HP 120
Static{Last Resort}:
if(This battler HP =< 60 && you have no cards in hand){
Once per turn{
You may use a base move for free
}
Base {UnderCat}:
If(This battler is lower than the target battler){
Deal 60 DMG
}else{
Deal 20 DMG
}
cody|01|NV
Cody 01
HP 120
Static{Last Resort}:
if(This battler HP =< 60 && you have no cards in hand){
Once per turn{
You may use a base move for free
}
Base {UnderCat}:
If(This battler is lower than the target battler){
Deal 60 DMG
}else{
Deal 20 DMG
}
cody_LA|01|NV
MewVA 02
HP 140
Static{Healing Wave}:
When(This battler heals){
Remove all status conditions on that battler
}
Base{Aoura Voice}:
Target a friendly battler
heal 40hp of that battler
If(no battler can be healed){
then do 20 DMG
}
mewva|02|NV
MewVA 02
HP 140
Base: {Aoura Voice}
Select a friendly battler
Heal 40 HP to the battler
If > no battler can be healed. then do 20 DMG
mewva|02L|NV
Blep 03
HP 160
Base: {Zap Hammer}
If(Heads){
The targeted battler is stunned.
}else{
Deal +20 DMG.
}
Deal 20 DMG
blep|03|NV
NobelMew 04
HP 240
Base: {Ally Guard}
Select a friendly battler
If(targeted battler has DMG dealt to it next turn) {
They resist 40 DMG and this battler takes 40 DMG.
}if (there is No other friendly battlers){
Deal 40 DMG
}
nobelmew|04|NV
Purdozer 05
HP 200
Base: {Rage Run}
Based on battler position from left to right
Roll a dice
Deal 40 DMG to the battler in the position the dice rolled on.
purdozer|05|NV
Purdozer 05
HP 200
Base: {Rage Run}
Based on battler position from left to right
Roll a dice
Deal 40 DMG to the battler in the position the dice rolled on.
purdozer_LA|05|NV
Ninpur 06
HP 140
Static{Abyss}:
If(This battler did not attack){
This battler can not be targeted by any battler.
}
Base{Swift Paws}:
Flip a coin
If(Heads){
then deal 40 DMG and this battler cannot be targeted by the battler next turn.
}else{
deal 20 DMG
}
ninpur|06|NV
NekoMancer 07
HP 120
Base(Default){scythe cut}:
Deal 20 DMG.
if(Another friendly battler has attacked that battler){
deal +20 DMG
}
nekomancer|07|NV
NekoMancer 07
HP 120
Base: {Scythe Cut}
Deal 20 DMG
If > Another friendly battler has attacked that battler. Then deal +20 DMG
nekomancer_LA|07|NV
Eletickity 08
HP 180
Static{Stun Charged}:
If(this battler has the Stun Catcher tool attached){
When(This battler gets stunned){
Heal 40
}
Base(Default){Zappy Paws}:
Select a battler
Flip a coin
If (Heads){
Deal 20 DMG to that battler and another
} else {
Deal 40 DMG
}
electikity|08|NV
Monpur 09
HP 140
Static{Golden Charge}:
For every 10 DMG this battler does {
Gain 1 Cato Cash
}
You can spend 8 Cato Cash once per turn to speed up a hyper.
Base{Quick Swipe}:
Flip a coin
If (Heads){
Deal 20 DMG
} else {
Deal 40 DMG
Gain no coins
}
monpur|09|NV
Hapur 10
HP 180
Base: {Alarming Melody}
Deal 20 DMG to a battler
If (Selected battler is attacked by a friendly this turn){
Friendly battler deals +20 DMG
}
hapur|10|NV
Dokitties 11
HP 60
Static {Kitty Call}:
After each turn (Both yours and your opponents){ Gain a Dokitty.}
When (this battler gets attacked.) {
Resist DMG equal to the amount of Dokits and if you run out of Dokits this way the remaining DMG goes to this battler.
}
Base{Sneaky Kittens}:
Use up to 4 Dokitty and do 10 DMG for each one.
dokitties|11|NV
Dokitties 11
HP 60
Static {Kitty Call}:
After each turn (Both yours and your opponents){ Gain a Dokitty.}
When (this battler gets attacked.) {
Resist DMG equal to the amount of Dokits and if you run out of Dokits this way the remaining DMG goes to this battler.
}
Base{Sneaky Kittens}:
Use up to 4 Dokitty and do 10 DMG for each one.
dokitties_LA|11|NV
Katpura 12
HP 140
Static {Tag Team}:
If (Your holo is on the field){
All attacks that would target this battler go to the holo instead.
Then you take 10 DMG if the holo died. If another holo is created the old one gets replaced
}
Base {Quick Holo}:
Create a 40 HP Holo(With a base {Bonk}do 20 DMG) and take 20 DMG.
This holo can use a attack(using a extra charge)
this turn if the holo was created this way.
katpura|12|NV
Katpura 12
HP 140
Static {Tag Team}:
If (Your holo is on the field){
All attacks that would target this battler go to the holo instead.
Then you take 10 DMG if the holo died. If another holo is created the old one gets replaced
}
Base {Quick Holo}:
Create a 40 HP Holo(With a base {Bonk}do 20 DMG) and take 20 DMG.
This holo can use a attack(using a extra charge)
this turn if the holo was created this way.
katpura_LA|12|NV
Trikit 13
HP 140
Static {A Little Trolling}: Once per turn { Discard 2 random cards from both players hands.
If 2 cards were discarded this way, that player draws 2 cards.
This can not be used two of your turns in a row.
Base {Hat Pull}: Reveal the top 4 cards of your opponent's deck.
For (Each console command revealed in this way) { Deal 20 DMG and discard those cards. Shuffle the other cards back into the deck }
trikit|13|NV
Torjcat 14
HP 180
Static{Disguise}:
While(The HP >= 60)
{ This battler resists 20 DMG and can use moves that start with "Disguised" }
If(The HP of this battler is below 60){
Any moves that start with "Disguised" can't be used }
Base {Kick Back}:
Deal 20 DMG
If(The battler attacked this battler last turn)
{
Deal + 20 DMG
}
torjcat|14|NV
Drigit 15
HP 180
Base {Drill Run}:
Deal 20 DMG. Then discard 2 cards from your opponent's deck.
If(a tool card was discarded this way){
deal +20 DMG
}
drigit|15|NV
Virpur 16
HP 180
Static {Eyes on Me}:
Before the end of your turn you may pick this battler
to become the first target for one of your opponents battlers attacks during their turn
}
Base {Grasping Meow}:
Deal 20 DMG
if(next turn if the battler attacks another battler){
You become the new target and they take 20 DMG.
}
virpur|16|NV
Zocat 17
HP 140
Static {Infected Bond}:
When a battler has the Infected status.
At the end of each turn they take 20 DMG and they flip a coin
If(Heads){
The Infected status is removed
}
Base {Infected Bite}:
Deal 20 DMG
If(The battler has the Infected status){
Deal +20 DMG
}
zocat|17|NV
Scrapikitty 18
HP 160
Base{Scrap Smack}:
Deal 20 DMG
If(A tool is attached to this battler){
Deal +20 DMG and discard the tool(Before it's effects are applied)
}
scrapikitty|18|NV
Hyper {Last Stance} H01
If > This battler is 60 HP or under Then: deal 80 DMG to the targeted battler Else > Deal 40 DMG to the targeted battler
HRC|H01|NV
Hyper {Data Swap} H02
The targeted battler now has this battler HP and this battler has the targeted battler HP
HRC|H02|NV
Hyper {Mystic Drain} H03
Deal 60 DMG and then heal 40 to this battler.
If > This battler is at max HP then this does +20 DMG
HRC|H03|NV
Hyper {Grand Pur} H04
For each opponent battler
Deal 40 DMG and Heal 40 HP to any friendly battler.
HRC|H04|NV
Hyper {Zap Hammer} H05
Flip a coin
If > Heads: deal 40 DMG
and stun the target
If > Tails: Deal 60 DMG.
HRC|H05|NV
Hyper {Turret Wave} H06
Flip a coin for all opponent battlers
based on position from left to right
If > Heads that battler is stunned and takes 20 DMG
If > Tails then that battler takes 40 DMG
HRC|H06|NV
Hyper {Charging Shield} H07
Deal 60 DMG and next turn this battler resists
40 DMG from any opponent battler.
HRC|H07|NV
Hyper {Our Fortress} H08
On the next turn
All friendly battlers resists 60 DMG
this battler can not attack next turn
HRC|H08|NV
Hyper {Demolition Dozer} H09
Select a opponent battler.
If > There is a Recode or Tool card on that battler.
Then discard all attached cards. Deal 40 DMG for each card.
If > There are no attached cards. Then your opponent player shuffles their hand
and places it face down and you pick 1 card to be discarded. Deal 20 DMG
HRC|H09|NV
Hyper {Stored Fury} H10
For each 20 DMG this battler has taken
Deal 10 DMG to a battler who has attacked you last turn.
HRC|H10|NV
Hyper {Dual Blade} H11
Select 2 battlers
The battler with the most HP takes 40 DMG and the other takes 20 DMG
HRC|H11|NV
Hyper {Sneaky Ambush} H12
Select 2 battlers
The battler with the most HP takes 40 DMG and the other takes 20 DMG
HRC|H12|NV
Hyper {Ally From Down Under} H13
After this activates >for each turn after this turn.
Select a opponent battler to deal 10 DMG to.
If this battler is hit then it will take 10 less DMG and deactivate this minion.
HRC|H13|NV
Hyper {Divine Summon} H14
If > A friendly battler was defeated. Then select a battler from the discard
to return onto the battlefield with half HP.
This does NOT undo the objective point and they are also NOT worth a objective point
when knocked out and will not be able to be resummoned in this game!
HRC|H14|NV
Hyper {High Voltage} H15
Deal 80 damage and stun.
This battler takes 40 DMG
HRC|H15|NV
Hyper {Current Wave} H16
Deal 40 DMG to all opponent battlers.
This battler takes 20 DMG for each battler hit.
HRC|H16|NV
Hyper {Expended Resources} H17
Deal 40 DMG to all opponent battlers.
This battler takes 20 DMG for each battler hit.
HRC|H17|NV
Hyper {Purfect Charm} H18
Deal 40 DMG and get a extra 2 Cato Cash
HRC|H18|NV
Hyper {Focus Song} H19
Select a friendly battler.
They are unable to target this turn and next turn deal +60 DMG.
This has to be used before other battlers use their turn.
HRC|H19|NV
Hyper {Beats of War} H20
This battler takes 20 DMG for each friendly battler
and each friendly battler does +40 DMG
HRC|H20|NV
Hyper{Stack Attack} H21
For (each 2 Dokitty):
Discard a card from the top of your opponent's deck
HRC|H21|NV
Hyper {Kit DDOS} H22
Use any amount of Dokitty and do 20 DMG for each one used in this way.
HRC|H22|NV
Hyper{Sis Assist} H23
Heal 40 to your holo and they gain +40 DMG to their next attack.
HRC|H23|NV
Hyper {Purfect Holo} H24
Create an 80 HP holo and attach any base recode from your hand to that clone (Ignore battler requirement) then take 40 DMG.
This clone can use an attack (using an extra charge) this turn if the holo was created this way.
HRC|H24|NV
Hyper{Antagonize} H25
During (your opponent's next turn):
Any moves used by any battlers MUST deal DMG. Otherwise, it fails.
HRC|H25|NV
Hyper {Mime Act} H26
{Pick any Base or Hyper recode in play from both sides and use it as this hyper}
HRC|H26|NV
Hyper{Disguised Ambush} H27
If (the target battler has not attacked this battler last turn):
Deal 80 DMG
Else:
Deal 20 DMG
HRC|H27|NV
Hyper{My Disguise} H28
Deal 60 DMG
If (this battler's HP < 60):
Set this battler's HP to 60
HRC|H28|NV
Hyper{Mole} H29
For (the next 3 turns):
This battler cannot attack and cannot be targeted.
Then deal 40 DMG
HRC|H29|NV
Hyper{Ground Quake} H30
Deal 80 DMG to all battlers, both yours and your opponent's (this one included). Ignore all targeting clauses on those battlers.
HRC|H30|NV
Hyper {Attracting Pur} H31
All opponent battlers must target this battler.
If (a battler attacks this battler during the next turn):
They must flip a coin
If heads:
They attack for 40 DMG less
Else:
This battler heals 20
HRC|H31|NV
Hyper {Alluring Tail} H32
Reveal the top 8 cards of your opponent's deck.
For each Console Command revealed in this way draw 2 cards and deal 20 DMG.
Then discard the Console Commands and shuffle the rest back into the deck.
HRC|H32|NV
Hyper{Infested Domain} H33
If (the target battler has the Infected status):
Deal 60 DMG
That battler cannot target next turn
HRC|H33|NV
Hyper{Infection} H34
For (each opponent battler):
Deal 20 DMG and they now have the Infected status
HRC|H34|NV
Hyper{Scrap Hunt} H35
Look at the top 6 cards of your deck.
Pick 1 tool card, reveal it, and put it in your hand.
Discard any other tools and shuffle the rest back into your deck.
HRC|H35|NV
Hyper{Scrap Launcher} H36
For each tool card in your discard:
Deal 10 DMG and send the card to your discharge.
HRC|H36|NV
Base {Kitty Play} B01
If > This battler is under 60 HP
Then deal 40 DMG and you can not be targeted by the battler next turn
Else: Deal 20 DMG
BRC|B01|NV
Base {Absorb} B02
On the next turn If this battler was attacked
Heal 40 HP(to this or any friendly) for each attack that targeted this battler.
BRC|B02|NV
Base {Bit Trap} B03
On the next turn > When this battler is attacked
the battler attacking takes 40 DMG
and they can't use the same attack
next turn
BRC|B03|NV
Base {Shield Throw} B04
Deal 60 DMG
On your next turn > This battler can not resist DMG
BRC|B04|NV
Base {Blind Rage} B05
Deal 60 DMG to the last battler that attacked you.
You also take 20 DMG
BRC|B05|NV
Base {Kitty Shuriken} B06
Flip a coin until it's Tails
Then > For every Heads deal 10 DMG
BRC|B06|NV
Base {Bleeding Edge} B07
If > The battler has taken DMG.
Then deal 20 DMG for every 40 DMG that battler has taken
Else > Deal 20 DMG
BRC|B07|NV
Base {Shock back} B08
Select a opponent battler
If > they where stunned during their turn. Then deal 60 DMG
Else > Deal 20 DMG
BRC|B08|NV
Base {Soft Paws} B09
Deal 20 DMG and gain a extra a Cato Cash
BRC|B09|NV
Base {Screeching Sound} B10
Deal 40 DMG
Flip a coin
If > Heads: the battler is stunned
BRC|B10|NV
Base(Recode){Call of Kitties} B11
Gain 4 Dokitty
BRC|B11|NV
Base(Recode){Phase Shift} B12
For (the next turn):
This battler cannot be targeted
BRC|B12|NV
Base(Recode){Staff Cast} B13
Swap the base or base recode of 2 opponent battlers for one turn.
BRC|B13|NV
Base(Recode){Disguised Cloak} B14
This battler can not be targeted for 1 turn and then next turn
this battler can't use a move that starts with "Disguised" next turn.
BRC|B14|NV
Base(Recode){Drill Shield} B15
This battler resists 20 DMG and any battler that attacks this battler takes 20 DMG.
BRC|B15|NV
Base(Recode){Eyes up Here} B16
If the battler across from this battler attacked this battler:
Deal 60 DMG
Else:
Deal 20 DMG
BRC|B16|NV
Base(Recode){Do a Thing} B17
Flip a coin. If heads:
Use a base move of a friendly battler
BRC|B17|NV
Base(Recode){Scrap Swipe} B18
Deal 20 DMG
Flip a coin. If heads:
Discard a tool off that battler and deal +20 DMG
BRC|B18|NV
Power FinderC01
Discard a card and look in your console deck for a
Hyper or Base Recode card. Then shuffle.
CC|C01|NV
Recycle BinC02
Discard a card and draw 2 cards
-0-RIVERCC|C02|NV
Error 500C03
This must be played before anything else. When this card is played
all moves on all battlers are disabled for your current turn and the opponent's next turn.
CC|C03|NV
RebootC04
Discard your hand and draw 4 new cards from your console deck.
-0-RIVERCC|C04|NV
Emergency MaintenanceC05
Discard a Recode attached to a battler.
Then look in your deck for a tool card and attach it to that battler.
Afterwards shuffle your deck.
CC|C05|NV
VirusC06
When this card is played. On the other player's next turn.
If they use a console card. Then the other player must
shuffle the rest of their hand and you pick one to be discarded.
CC|C06|NV
System OverloadC07
For each player's next turn only Base moves can be used.
-0-RIVERCC|C07|NV
Disk RecoveryC08
Pick up to 2 cards from the discard pile plus
2 cards from your discharge pile and shuffle them back into your deck
CC|C08|NV
Corrupt SearchC09
Roll a Dice
Put that amount of cards to the bottom of your deck and draw a card.
CC|C09|NV
Tool DelinkC10
Select a tool attached to you or your opponent's battlers and discard it.
If you discarded a tool this way, you must discard another card from your hand.
CC|C10|NV
Task FinderC11
Discard a card then {look in your console deck for a Background Task and reveal it. }
Then shuffle your console deck.
CC|C11|NV
OC BYTE FINDERC12
Discard 2 Cards then {look in your console deck for 1 Console Command, 1 Tool, and 1 Background Task and reveal them}
Then shuffle your console deck.
CC|C12|NV
Recode DisruptorC13
During (your opponents and your next turn)
no recodes can be attached to any battlers from the player's hand.
CC|C13|NV
Task ManagerC14
Discard a card from your hand and then remove any active Console Command or Background Task.
Nekaou MikeCC|C14|NV
Hyper ChamberT01
When the battler this tool is attached to Recodes a hyper move,
tick it down 1 and discard this tool card.
TOOL|T01|NV
HologramT02
This battler avoids being targeted one turn.
Afterwards this card is discarded and next turn this battler does 40 DMG less
TOOL|T02|NV
Final ByteT03
If > the battler this is attached too has 40 HP or above.
Then if a attack would KO this battler. Set this battlers HP to 10. Discard this tool card.
TOOL|T03|NV
Base64T04
The next Base move done by this battler deals +20 DMG
-0-RIVERTOOL|T04|NV
ReallocateT05
When the battler this is attached too uses an attacking move.
Take 40 DMG and deal +40 DMG
TOOL|T05|NV
Base SwapT06
Make the currently Recoded Base the battlers main base.
Until this tool card is removed.
TOOL|T06|NV
Quick RepairT07
As long as this tool is attached to a battler.
At the beginning of your turn heal 20 HP to the battler.
TOOL|T07|NV
Stun CatcherT08
When the battler this tool is attached too gets stunned.
The stun is taken off and the battler takes 20 DMG.
Then discard this tool.
TOOL|T08|NV
InjectorT09
When (this tool gets attached)
Take 40 DMG
Pick 1 opponent battler and replace their base with the base of this battler on their next turn
Discard this card
TOOL|T09|NV
Hyper BoosterT10
While (this card is attached to a battler)
You may discharge 1 charge to add +80 DMG to a hyper move
Take 40 DMG and then discard this tool card
TOOL|T10|NV
Tech VestT11
While (this card is attached to a battler)
If (this battler gets attacked)
Resist 20 DMG and discard this card
TOOL|T11|NV
OC POWER SURGET12
While (this card is attached to a battler)
Once per turn
You may reduce the charge cost of an attack by 1 and deal +40 DMG
Then discard this card
TOOL|T12|NV
SWAP memory:BT01
While(this task is running){
Both players draw up to 6 cards at the start of their turn.
Both players now store 2 less charges.
}
BT|BT01|NV
Spyware:BT02
While (this task is running){
Once per turn, any player can reveal the top card of their opponent's deck.
}
BT|BT02|NV
Forced Status:BT03
While (this task is running){
All battlers cannot gain status conditions and cannot remove any current status conditions.
}
BT|BT03|NV
Constrictor:BT04
While (this task is running){
Battlers cannot be healed and deal -20 DMG.
}
BT|BT04|NV
Purdozer P01
HP 200
Base: {Rage Run}
Based on battler position from left to right
Roll a dice
Deal 40 DMG to the battler in the position the dice rolled on.
purdozer_PROMO|01|NV