Play your 2 battlers face down on the field
Draw 4 cards from your console deck
flip a coin to see who goes first
Then flip all battlers face up
NOTE: Card draw, battler count, and deck size may vary on gamemode Rules will go based on standard
Start: Draw cards until you have 4 cards in hand
charge any Attacks (Base/Hyper) using your Charge Pool
Once Per Turn: Place a card from hand into your charge pool (Face Down)
Once Per Turn: Play One Console card from your hand (Unless you are the first turn)
*The first 2 turns will have some restricted actions denoted with ~
Attaching a Recode
Attaching a Tool
~Using any move
A battler can never use a move that will kill itself!
Moves must have a valid target
Moves cannot self KO the battler using it
There are 2 main types of moves.
that use 1 charge and are used instantly
which need 2 charges and are used instantly after the second charge. A battler only has 1 attacking turn by default
Recoding is an important part of the game in order to give your battlers access to powerful moves!
Recoding can happen Once per type of recode
You can replace a recode with another, but the charges/usages will reset!
Hyper Recodes are a special type of card that is under the Recode Card category
Hypers are powerful Recodes that require 2 charges
When playing a Base Recode this will count as your recode per turn. When played you attach and as long as the base is attached the old base move can no longer be used. When this base recode is attached only the base Recode and your hyper can be used. If the base move is used, you then use a charge on this card. After 2 usages the card gets discarded.
When attaching a tool to a battler you may only attach 1 tool per battler. To attach a tool, you must have a battler with no tool attached. Once a tool is attached it cannot be removed.
If a battler is stunned, then when using a move. Flip a coin. If heads the move will be successful as usual. If Tails Nothing happens but if the move was a Hyper Recode, it will get discarded as if it were used successfully. If it is a base Recode it will take a usage no matter if it fails or not. Stun only lasts for 1 turn.
Vengeance Claws triggers when you have less battlers than your opponent
Under Vengeance Claws you gain
Score all objective points based on gamemode
All battlers are KOed
If you cannot charge an empty pool when your turn begins
Rules updated 2/18/2025 V1.2