NeoCatics Bit Cards

Key Terms

Battler - Cards that feature a charactor and are the most important card in any deck! They have a HP value and at least a Base Move

Charge - The games main reasource that allows use to use moves on your battlers

Base Move - A type of move that's normal power that each battler gets and can replace and costs 1 charge

Recoding - The action of changing/adding a move to a battler

Attacked - When a battler uses a move that deals damage to another battler

KO - When a battler's HP is reduced to 0 or below, it is considered KOed and is flipped face down and is no longer active

NeoCatics Bit Cards Rules

Start of the game

Play your 2 battlers face down on the field

flip a coin to see who goes first

Draw 4 cards from your console deck

Then flip all battlers face up

NOTE: Card draw, battler count, and deck size may vary on gamemode Rules on this page will go based on standard

On Your Turn

Start: Draw cards until you have 4 cards in hand

charge any Attacks (Base/Hyper) using your Charge Pool

Once Per Turn: Place a card from hand into your charge pool (Face Down)

Once Per Turn: Play One Console card from your hand (Unless you are the first turn)

Battler Actions (Per Battler)

*The first 2 turns will have some restricted actions denoted with ~

Attaching a Recode(per type of recode)

Attaching a Tool

~Using any move

attacking/Using Moves

Moves must have a valid target

Base moves always cost 1 charge to use

Battler postion is left to right from the attacker perspective and rolls over (ex pos 1 is pos 3 and 5).

Moves cannot self KO the battler using it

There are 2 main types of moves. Base Moves and Hyper Moves

Base Moves

that use 1 charge and are used instantly

Hyper Moves

which need 2 charges and are used instantly after the second charge. A battler only has 1 attacking turn by default

Statics

Statics are a passive ability that stays in play until the battler dies

Some statics can only be used once per turn and do not use a move usage

You can replace a recode with another, but the charges/usages will reset!

Recoding

Recoding is an important part of the game in order to give your battlers access to powerful moves!

Recoding can happen Once per type of recode

You can replace a recode with another, but the charges/usages will reset!

Charging

Adding a charge can be done once per turn with any card in hand

Hyper Recodes can store charge on the card

When using a charge declare what is being charged and then send it to the discharge

By default you can only store up to 4 charges in the charge pool!

Hyper Recodes

Hyper Recodes are a special type of card that is under the Recode Card category

Hypers are powerful Recodes that require 2 charges

Base Recodes

When a base recode is played you attach and as long as the base is attached the old base move can no longer be used untill the base is used twice. When this base recode is attached only the base Recode and your hyper can be used. If the base move is used, you then use a charge on this card. After 2 usages the card gets discarded.

Tools

When attaching a tool to a battler you may only attach 1 tool per battler. To attach a tool, you must have a battler with no tool attached. Once a tool is attached it cannot be replaced.

When a tool is discarded all effects of the tool leave with the tool unless stated elsewise

Background Tasks

Background Tasks stay in play untill replaced by another or removed by other means.

the effects of Background Tasks effect both players

Statuses

A battler may have any number of status conditions at a time. They must be removed externally (i.e., by a card effect or by the end of a turn). When a battler is KOed all status conditions are removed.

List of Status Conditions

Stunned - when using a move, Flip a coin, If heads the move will be successful as usual. If Tails Nothing happens but if the move was a Hyper Recode, it will get discarded as if it were used successfully. If it is a base Recode it will take a usage no matter if it fails or not. Stun only lasts for 1 turn.

Infected - This battler is infected and takes 20 DMG damage at the end of each turn until removed. At the end of turn you flip a coin, if heads the infection is removed.

More Keywords

Some cards have keywords that are used in their effects. These keywords are defined as follows:

Elevate - You may pay the elevate cost to play this card on your opponent's turn

Vengeance Claws

Vengeance Claws triggers when you have less battlers than your opponent

Under Vengeance Claws you gain

Winning the Game

Score all objective points based on gamemode

Loss Conditions

Your opponent has achieved all their objective points

All battlers are KOed

If you cannot charge an empty pool when your turn begins

Rules updated 2/23/2026 V1.4